Core Mechanics Duality Dice System
Roll 2d12 (Hope Die + Fear Die) and add character trait. Success/failure based on Difficulty.
Actions Spotlight-based
When you have the spotlight, you can make moves. No set action economy - collaborative flow.
Hope & Fear Duality System
When Hope Die rolls higher, gain Hope. When Fear Die rolls higher, GM gains Fear.
Downtime Rest & Relaxation
Types of rest and their effects on healing and recovery.
Character Traits +Modifier to rolls
Six core traits that define your character's capabilities and approach to challenges.
Domains Class Building Blocks
Each class combines two domains. Gain domain cards as you level up.
Combat Narrative-focused
No initiative order. Players and GM take turns based on story flow and spotlight.
Conditions Status Effects
Temporary effects that modify character capabilities or restrict actions.
Environment Range & Positioning
Range bands and environmental factors that affect gameplay.
Cover and concealment in combat.